The only criticism of the game seemed to be how difficult it was, and that's a love-hate relationship for a lot of players, with many liking a challenge. This 2D cinematic platformer game followed the Mudokon Abe, a worker at RuptureFarms, who discovers that Mudokons are soon to be put on the menu.
This starts Abe's journey to rescue his fellow Mudokons, going on a spiritual journey to attain the power of a demi-god in the process to save his people.
Oddworld: Abe's Exoddus released in for the PlayStation as a sequel to Abe's Oddysee and directly follows on from the first game's events. This time, Abe discovers that the Glukkons have turned their attention to a Mudokon burial ground, excavating the bones to make Soulstorm Brew and using blind Mudokon slaves in the process.
This sequel also received critical acclaim and won awards, much like its predecessor, and it was also praised for its improvements on the original, most notably the ability to quick-save wherever you want.
The forthcoming title, Oddworld: Soulstorm , is planned to be a reimagining of Abe's Exoddus. The game was entirely re-made from the ground up, featuring beautiful 3D graphics, enhanced gameplay, a new difficulty setting, and more. There are additional secrets to find, new puzzles, and various cosmetic changes such as Abe returning to his original four-fingered design, rather than the three-fingered variant that released in Japan.
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Explore ancient ruins, dodge carnivorous beasts and avoid trigger-happy hunting parties as Abe, the original Oddworld hero in this lovingly recrafted take on the classic Abe's Oddysee. Once a happy floor waxer in Oddworld's biggest meat processing plant, Abe stumbles across his boss's secret plan to turn the factory's slave labour force into the latest in the RuptureFarms Tasty Treats line of novelty meat snacks. Abe now has to save his own skin from the grinders even if simply escaping the flesh farm is only the start of his Oddysee.
Share Embed. Add to Cart. Package info. View Community Hub. During his escape from RuptureFarms, Abe received a vision from the mysterious Big Face, showing Abe that he must not only rescue his fellow Mudokons, but also protect all of Oddworld's creatures from the predatory Magog Cartel. After completing arduous Temple trials, and journeying across a wasteland with his friend Elum, Abe was granted the awesome power of the Shrykull.
Returning to RuptureFarms, Abe destroyed the foul slaughterhouse, rescued his buddies, and brought down some righteous lightning on top of Molluck's pointy head.
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Date Range. Go back up to where the mudokon is, say 'hello', whistle '' then trump it. Use the power to destroy all the mines you see. You can now activate the flintlock lever. Jump through the well, run and leap left and go through the door. Go left to grab the guard's attention, then run right and leap onto the platform. Take the slig over. Go left and shoot the second slig.
Go left. The boulders are tricky - you can cither use precision timing or just roll about and hoist yourself up to dodge the bats.
Next, creep up to the bomb and arm it. Go right and the slog will unintentionally kill itself as it tries to chase you. Pull the lever, touch the stone and go back to the start picking up stones along the way and go right.
Detonate the mine, chant and exit. This one's a biggie. Go up and get some meat and then continue up. Go left and you'll notice that the lever activates a crushing blow. Use the meat to get the paramite in just the right spot. There's another paramite to the left. Go right twice and you'll find another 'mite - use more meaty morsels to get him over to the other side and out of the way.
Go back right until you activate the rolling boulder this is easy to avoid. If you keep going right you'll find another secret area via a portal. This one's a bitch - you have to keep using meat to keep the paramites busy while you lead the mudokons to safety.
Be careful. Now you have to go back to the start and go left. Use the bees to kill the slogs, and use meat as a diversion while you pull the flintlock lever.
With that done it's off to the next bit. You can sit back and have a bit of a rest now, because this bit's easy peasy. All you have to do is use the trip switches to crush the paramites. With just a little bit of practice you'll be out of this bit in no time. Feeling relaxed? Good, because here's another easy one. After navigating your way past the swinging boulders, you have to disarm all the bombs, sneak left and pull the lever and get the hell out.
Fear not the paramite. Go left and get some meat. Go up to the top and take the upper-left route. Roll across until you activate the boulder, roll right until you end up clinging to a ledge. The boulder will crush the slog and you can pull the lever and get the exit password. Jump through the well to activate the flintlock, and use the meat to distract the slogs while you get out. Jump though the well to scout out the terrain. This level is pretty tricky, so you'll end up dying countless times until you get it right.
You'll need meat to distract the 'mites at the end. If at first you don't succeed The only way is up. Go right carefully, avoiding detection, and start running. Jump and go right where there are more security beams. Pull the lever and go back left. Jump over the slog and run left until you get to the first set of detectors; leap up, and kill th» slog as you trip the light beams.
Now go right and down where you can pick up some stones. You'll need them to destroy the floating mines further on. Making sure you've got a couple of rocks in reserve, run right and then roll right, then jump up to a free ledge.
Go right again where you can summon a portal. Go through. From the ledge, jump down and disarm the bomb and then jump back to the left-hand ledge, making sure you trip the sensors. You will now be able to pull the lever and go right, where you'll have to trick a slog into blowing itself up. Now it's back to familiar territory Back at Rupture Farms you should remember the layout from before. There are loads more mudokons to rescue and you'll need to use skills you've acquired elsewhere to succeed.
Use grenades and special powers wherever possible, and don't forget there are save points everywhere. Handy tip: sligs can command slogs.
Take far-right door to get to Zulag 2. Sneak up to the ledge above the entrance and take over the slig. Go left and copy the security prompt to open the door. Kill the slig and take Abe up in the lift. Go right until you get to the lever.
Pull it and jump down quickly. Jump back up when the slig falls down so you can take him over. Open the security beams, kill the approaching guard then explode.
Take all three mudokons to the portal and send all three through at the same time - this will activate the ultimate power in the universe sort of. Now take the lift up and pull the lever. Go right and chant. Take over the slig that enters, and then run right and kill the last slig. Take over the slig and order the slog to follow you right. Get the slog to kill the other slig, and then shoot it and explode. Go right and get the sleeping guard to follow you left where you can take him over.
Go right and kill the pack of slogs before exploding. Now just free the two mudokons. Go right and leap over the mines and creep into the next screen. Go right and up to the next level. Go left and plant a grenade on the trapdoor, then pull the lever to kill the slig. Go down and pull the lever, then go right and take the lift up. Dispatch the slig with a well-placed grenade, pull the lever and go back and destroy the first two mines before rescuing the mudokons.
Creep left and wake the guard, then run right and jump up to the platform. Possess the slig and get the slog to follow you right. Tell the slog to kill the guard, the kill it. Now get Abe to pull the lever. You can now take the lift up. Creep right past the sligs and hoist up to the upper platform. Take over the sleeping guard and go left. Pull the lever to drop the sligs down so you can kill them. Once they're all disposed of, get Abe to go up and get the mudokon to stand over the trapdoor.
Go back down and summon the exit portal. Go through the door. Get some grenades, go down and get yourself a slig. After a small bloodbath and a few more possessions you should come to a security door. Once through, run right to dispatch the last slig before he kills the last two mudokons.
Go right, past the sleeping slig and climb up to the higher platform. Kill the slig with a grenade and go right. To destroy the guardian you have to hold down the 'throw' key for a count of five before launching your grenade at it.
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