No problem! Druids in 4th Edition look like they are still going to be versatile, if a little schizophrenic. They get Wild Shape as a class feature right at level one in this edition. Wild shape allows the druid to assume their "Beast Form", and that is where the schizophrenia begins! Druid powers are pretty evenly split between ones with the Beast Form keyword and ones without it. While the druid is in beast form, they are pretty much limited to using powers with that keyword.
These powers tend to be focused on a single target, do decent damage, and have some form of secondary effect. In many ways, these powers are more like second hand striker powers, than controller powers. The downside it that while Wild Shape is a class feature, your beast form doesn't do much by default.
If you choose to focus on powers without the Beast Form keyword, you probably won't be using Wild Shape much. On the other hand, those other powers might be worth it. The powers that the druid can use outside of their Beast Form are more in line with their controller role; in fact, they are currently the best controllers in the game!
Like their arcane cousin, the wizard, druids have powers that affect a large number of creatures at once. Unlike the wizard, almost every one of these powers has some secondary effect that aids them in battle field control. Secondary effects that immobilize, slow, slide, or otherwise lock down their opponents and limit their options are common.
Frankly, I hope that the upcoming Arcane Power book introduces a lot more spells like this for the wizard! I have to admit that I am still making up my mind on the 4th Edition druid. Seeing more than three levels will help. I can say that my interest has definitely been piqued! While my bias against 4e wizards is well known, it is focused primarily on the fact that they have been transformed into half ass blasters.
I have always equated druids with wizards in many respects Iconic figures like Gandalf and Merlin come to mind as examples which fit either easily , and might be much happier with a druid perhaps.
It does seem that as 4e moves forward, they are making a huge effort to provide people like me who desire powers that are more interesting than "my hp of damage is from fire this time" the options that are needed to compete with most melee types though probably not rangers. Rob, It's your interest has been "piqued" rather than "peaked," I am sure that you mean John, Thanks for pointing that out.
I have corrected it in the post. I am a bit embarrassed because I should know better. In guess that is what I get for posting late at night without proofreading my work. Post a Comment. Subscribe via reader. Powered by Blogger and Hybrid. Bloggerized by Free Blogger Templates. A Hero Twice A Month. Role Playing Games, Comic Books, and other nerdy pursuits. Previous Pause Next. Newer Post Older Post Home. Subscribe to: Post Comments Atom.
You gain one more use of combined attack per encounter, but you can still use it only once per turn. This class feature is accessed at level 7. Once per day during a short rest, you can ask up to three questions of nonhostile natural beasts and mundane plants but not plant creatures in your vicinity. The beasts and plants answer fully, but they are limited in their knowledge by their experiences and mobility.
For example, a plant knows only about its immediate surroundings, and a fish can describe only what it has perceived in its watery environment. You access this at level 8. You gain the restore life power. You access this at level You no longer age, and you gain immunity to all diseases of your level or lower.
Whenever you use your second wind, choose one ally within 10 squares of you. That ally gains a benefit determined by the season you chose for your Acolyte of the Natural Cycle class feature.
Protector is the subclass of druid introduced in Heroes of the Feywild. Compared to original druids, protectors have summon natural ally instead of leveled daily attack powers, the ability to create a zone of difficult terrain via nature's growth , and cantrip-like utility powers from Primal Attunement instead of Ritual Caster. Protectors can use the nature's growth utility power to create a zone of difficult terrain as a minor action once per encounter.
Allies within or adjacent to this zone get an additional benefit determined by the protector's choice of Druid Circle. The Protector gains three of the following Primal Attunement powers at first level. Each power is a utility power that provides minor, but useful, effects at a generally low action cost.
Air Spirit. Call the Spirits. Senses of the Wild. Verdant Touch. Vine Rope. Druid powers, having primal power sources , are also called evocations. Characters who did not start as druids and who do not already have a multiclass feat of a type other than multiclass druid may multiclass as druids by taking one of the following entry feats.
A character may be created as a hybrid of original druid and another class other than druid. The hybrid's druid class feature is Wild Shape. When a hybrid druid gains the Hybrid Talent feat, he or she chooses one hybrid talent option from either of his or her hybrid classes.
The druid hybrid talent options are:. A character may be created as a hybrid of sentinel and another class other than druid. The hybrid's sentinel class features are Acolyte of the Natural Cycle, Animal Companion, Combined Attack hybrid , which is the same as Combined Attack except that one use of combined attack is gained for each leveled class encounter attack power the hybrid druid chooses to give up if any , and Healing Word hybrid , which is the same as Healing Word except that healing word can only be used once per encounter.
When a hybrid sentinel gains the Hybrid Talent feat, he or she chooses one hybrid talent option from either of his or her hybrid classes. The sentinel hybrid talent options are:. Roles Controller Defender Leader Striker.
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Damage taken from melee or ranged attacks is reduced by Con modifier while in beast form and not wearing heavy armor [ PrP ] Additional effects, mostly Con-based, on certain encounter attack powers such as scattered form.
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